UPDATE 11/16/2019: To all that met up at paddy coyne's on pier 70. Thank you for the great evening, I really enjoyed meeting all of you. You all have such great projects you are working on, and I hope that we can keep in communication for years to come. Enjoy the conference (it is starting now)
To many times, I see or hear people creating complex solutions for problems. Even worse, creating additional complexity to solve problems they have created with their overly complex initial solution. In this short article, I want to try and share my "Opinion" about simplicity in our code and projects. I am undertaking the development of a few projects at the moment, and each complex in their own way, I want to solidify my idea of simplicity and apply it to these projects. Let's jump into it.
My Windows 10 computer with a brand new Samsung 860 EVO 500GB SSD freezes for 10 - 15 seconds at a time, randomly. Well, it used to. It turned out to be a driver issue. After doing some research it seems that it is AMDs fault not Samsung. We just need to swap a driver out.
A lot of language battles and flame wars start by criticizing Pascal for its large file size, when the actual application is simple. For example a hello world application being 175KB, while C using GCC produces a 8.6KB executable. Pascal is capable of creating smaller files than the 175KB behemoth. Let's go over 1 change which make your Pascal Executable Size smaller.
Making games in Pascal can me super frustrating to say the least. If you want to make games in nearly any other language, just pop over to YouTube or Github and search for C++ Game Engine, or Rust Game Engine. You will find many suitable libraries, frameworks, and engines for you to use. This is not the case for Pascal Game Development.